Last night we finished up the final part of our D&D campaign, which culminated in four intrepid heroes being fired out of a giant, exploding heart, landing in different parts of the world, covered in gore and unpleasantness. I was pleased with how everything went, especially the final set piece that saw the adventuring party travelling through the inner workings of the giant heart, slicing through sphincter doors, fighting pus-filled organ bags and wading through ankle deep viscera. Charming.
Next week, we’re taking our first steps into Deathwatch, a Warhammer 40,000 RPG, which I’m quietly excited about. Partly because it means I get to use my Space Marine voice, and partly because it means someone else is DMing, so I’ve got no prep work to do. Yay! It’s also the first time any of us will have played a none d20 system game, so it’s going to be a new experience. And those are good, right?
The second part of my series, Why Videogames Haven’t Grown Up Yet, went up over at Den of Geek today. It’s about drugs. Apparently drugs aren’t as popular as sex. Who know? You can read it here.
You can also read my review of Simon Brett’s Bones Under The Beach Hut, which is a terrible, terrible book. That’s here.